- 2020/09/14
- 22
- 1
- 未知
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IP属地:未知
- #1
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
Minecraft 基岩版 1.16.100 仍未发布,1.16.100.58 为其第 9 个测试版。 |
Performance and Stability
性能和稳定性
- Fixed several crashes that could occur during gameplay
修复了在游戏期间可能导致崩溃的问题 - Fixed a crash that occurred when rendering
修复了当渲染画面时造成的崩溃 - Fixed a crash that could occur when a stunned entity loaded into the world
修复了当一个无法移动的实体加载到世界时造成的崩溃 - Fixed a crash that could occur in certain Marketplace layouts, and ensured the carousel is always populated correctly
修复了在特定“商城”布局中可能造成的崩溃,并确保了相关内容传送区域的正确填充
Gameplay
游戏体验
- Fixed an issue with tall plants (bamboo, sugar cane, and cactus) breaking instantly (MCPE-98111)
修复了导致生长较高的植物(竹子,甘蔗,仙人掌)快速破坏的问题(MCPE-98111) - Fixed a bug that prevented lava buckets from being used as fuel (MCPE-100405)
修复了熔岩桶无法作为燃料的问题(MCPE-100405)
General
常规内容
- Fixed an issue where animations in the achievement screen could be played backwards
修复了成就界面中的动画可能颠倒顺序播放的问题 - Fixed missing translation loading screen tip (MCPE-100308)
补充翻译了"正在加载存档"界面中未翻译的提示(MCPE-100308)
Technical Changes
技术性改动
- Removed legacy fall damage packet from client
从客户端中移除了旧的摔落伤害数据包 - Made some small changes around how we calculate the spawn position of dropped items from a player that dies from falling
对死于摔落伤害的玩家所掉落的物品的生成位置的计算做了一些小更改 - Added support for the music command, allowing creators to play and control custom music
增加了对音乐指令的支持,这将允许创作者们播放并控制自定义音乐 - Changed LegacyCubemap from opaque to transparent (MCPE-94275)
将 LegacyCubemap 从不透明色改成了透明色(MCPE-94275) - Fog Definition identifier cannot use the "minecraft" namespace unless it's from a vanilla resource pack
非原版材质包的“雾定义”标识符将无法使用“minecraft”命名空间 - Blocks that have ticking components will now clear their pending ticks from the ticking queue upon removal
拥有计时组件的方块在移除的同时,会在计时请求列表中清除对应方块挂起的刻- Added the on_player_destroyed trigger component
增加了 on_player_destroyed 触发器组件
- Added the on_player_destroyed trigger component
DataDrivenBlocks
由数据驱动的方块
- Middle click on non-default permutations of data driven blocks no longer throws an assert. Middle click now adds the default permutation of the block to your inventory
对非默认排序的由数据驱动的方块使用中键单击不再会抛出一个assert(断言)。中键单击现在会向你的物品栏中加入方块的默认排序 - Added a fix for blocks computing ambient occlusion to behave more like vanilla by only contributing ambient occlusion if it's an opaque unit cube
对方块环境光遮蔽的计算进行了些许修复,使其更像原版(如果是一个非透明方块单元,这个方块单元只造成环境光遮蔽) - Made data driven blocks with disabled collision pathable
禁用碰撞的由数据驱动的方块现在可路径化
Documentation
文档
- Added documentation for block event responses and re-organized block documentation
增加了方块事件响应和重组织方块的文档
原文地址: https://feedback.minecraft.net/hc/e...Beta-1-16-100-58-Xbox-One-Windows-10-Android-
【转自mcbbs用户AzureZeng的https://www.mcbbs.net/thread-1123055-1-1.html】
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