• 您试用论坛音乐播放器功能了吗?(点击查看此功能详情)
    诚邀您为此功能进行打分:点这里
  • 游客,暮光方块论坛-音乐分享助手 油猴脚本更新了。
    如果想快速的把喜欢的音乐分享过来,可以安装这个脚本,它会在打开QQ音乐、网易云音乐网页版的时候提示您应该复制什么代码把您当前的歌单或单曲分享到这里。(网易云是只显示复制链接)
    您可以在 Greasyfork 上下载此脚本

MinecraftBEBeta 1.16.100.59 发布

2020/09/14
22
1
未知
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。

然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。

如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。

Minecraft基岩版 1.16.100 仍未发布,1.16.100.59 为其第 10 个测试版。
QQ图片20201011120033.png





Changes
改动

  • RenderDragon has been re-enabled in this beta
    RenderDragon 在 Beta 版本中被重新启用

Fixes
修复
Performance and Stability
性能和稳定性

  • Fixed several crashes that occurred during gameplay
    修复了游戏期间可能造成的一些崩溃
  • Fixed a crash that could occasionally occur while flying or moving around the game world
    修复了一个在世界中飞行或移动时可能发生的崩溃
Blocks
方块

  • Signs can no longer be placed on end rods
    告示牌现在将无法放置在末地烛上
  • Blocks that can only be obtained with commands no longer have a placeholder tooltip (MCPE-100760)
    只能通过指令获得的方块不再有占位符工具提示 (MCPE-100760)
  • Fixed Crimson Roots, Warped Roots and Nether Sprouts not generating in the Nether (MCPE-100614)
    修复了绯红菌索,诡异菌索,下界苗不会在下界生成的问题 (MCPE-100614)
  • Walls converted from Console Edition saves are now joined properly
    从主机板转换过来的存档,存档内的墙体方块现在可以正确连接
Items
物品

  • Item lock icon and tooltip no longer appear when the Show Tags game rule is false
    当“ShowTags”游戏规则为 false 时,“物品锁”图标和工具提示将不会显示
  • Fixed an issue that was causing some item recipes to be missing from the crafting window (MCPE-100257)
    修复了在物品合成窗口中,某些物品合成配方消失的问题 (MCPE-100257)
  • Armor no longer gets stuck in the hot bar after interacting with an armor stand (MCPE-84368)
    与盔甲架交互过的盔甲将不再卡在热键栏中 (MCPE-84368)
  • Added Book & Quill back to the Creative item inventory (MCPE-100361)
    将 书与笔 重新加回创造模式的物品栏中 (MCPE-100361)
User Interface
用户界面(UI)

  • Fixed the 'Profile' button in the Pause Menu not being sized correctly
    修复了暂停菜单中“档案”按钮的大小不正确的问题

Technical Changes
技术性更改
Commands
指令

  • Added the ability to pick between different shake types using the '/camerashake'
    添加了“/camerashake”指令,该指令可用于切换玩家视角中的不同晃动效果
  • Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands
    修复了自定义物品没有加入到创造模式物品栏的问题,这个问题也会导致这种物品无法与命令一起使用
  • Fixed a bug where a request queued with '/schedule' would not clear out when executed and would execute when re-entering a level
    修复了用 /schedule 排队等候的请求在执行后不被清除,并且在重新进入存档时再次执行的问题
  • Added to the '/schedule on_area_loaded' command an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests
    添加 /schedule on_area_loaded 的一个重载,该重载可允许你通过指定中心和半径来追踪一个圆形区域。同时增加了请求队列的序列化
  • Fixed issues with the '/schedule' command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in
    修复了 /schedule 指令在某个区域尚未真正读取前认为已经读取的的问题,并且该指令将考虑这个指令在哪个维度的队列中
Add Block
增加方块

  • Fixed issue with Blocks sync
    修复了方块同步的问题
  • Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions
    添加了第三方方块内容不可使用原版方块的标识符的规定,以防止内容之间互相矛盾
  • 'SetBlockAtPos' does not modify the block position from incoming parameters
    传入参数中的“SetBlockAtPos”将不能修改方块朝向
Components
组件

  • Added a Lock in Inventory component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with. Example of use: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}`
    在物品栏组件中添加了“锁”功能,可通过“give”和“replaceitem”指令应用到物品上。这个锁可防止物品从玩家的物品栏中移除,丢弃,或用于合成其他的物品。示例用法: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}`
  • Added a Lock in Slot component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with. Example of use: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}'
    在物品栏栏位组件中添加了“锁”功能,可通过“give”和“replaceitem”指令应用到物品上。这个锁可防止物品从玩家的物品栏中移除,丢弃,或用于合成其他的物品。示例用法: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}'
  • Added a Keep on Death component which can be applied to an item via the 'give' and 'replaceitem' commands. This component prevents the item from being dropped when the player dies. Example of use: '/give @s apple 1 0 {"keep_on_death": {}}'
    添加了“死亡不掉落”组件,可通过“give”和“replaceitem”指令应用到物品上。该组件可防止物品在玩家死亡时掉落。示例用法: '/give @s apple 1 0 {"keep_on_death": {}}'
Item Icon Component
物品图标组件

  • Items now have an easy way to set the icon for an item for displaying in the user interface
    对于显示于用户界面的物品,现在有设置这种物品的图标的简便方法
  • Component Variables
    组件变量
    • "texture": Full path to icon image to use as item's icon. No default
      "texture": 作为物品图标的图片的完整路径,没有默认值
    • "frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
      "frame": 用于决定图标当前帧的 Molang 脚本(在运行时中执行),可以为常量,默认为 0
    • "legacy_texture_id": The name of the texture used on legacy items. No default
      "legacy_texture_id": 用于旧版物品的材质的名称,没有默认值
    • "legacy_frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
      "legacy_frame": "frame": 用于决定图标当前帧的 Molang 脚本(在运行时中执行),可以为常量,默认为 0
Data Driven Blocks
由数据驱动的方块

  • Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
    添加了 BlockDisplayNameComponent,以允许显示名称可在本地化表格中配置
  • Made 'entity_collision' and 'pick_collision' take into account the rotation on a block
    在方块旋转时,“entity_collision”和“pick_collision”将会被计算在内
  • Fixed animations not running on mobs spawned with custom events
    修复了带有自定义事件的生物生成时没有动画的问题
  • Added support for the 'on_interact' trigger component
    增加了“on_interact”触发器组件的支持
  • Improved support for 'on_interact' modifying the item used, e.g. change durability or set into another item
    改进了“on_interact”修改使用过的物品的支持,比如修改耐久度或设置到其他物品上
  • Fixed issue where 'on_interact' would duplicate the item used if an event response killed the player
    修复了一个事件响应杀死了玩家时“on_interact”会复制使用过的物品的问题
  • Fixed custom items functioning or rendering correctly on the client in a client/server scenario
    修复了在客户端/服务器环境下自定义物品无法正常渲染/发挥作用的问题


原文地址: https://feedback.minecraft.net/hc/e...Beta-1-16-100-59-Xbox-One-Windows-10-Android-

【转自mcbbs用户AzureZeng的https://www.mcbbs.net/thread-1126421-1-1.html
 

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