- 2020/09/14
- 22
- 1
- 未知
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IP属地:未知
- #1
测试版是Minecraft基岩版的测试机制,主要用于下一个正式版的特性预览。 |
然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。 |
如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。 |
Minecraft基岩版 1.16.100 仍未发布,1.16.100.59 为其第 10 个测试版。 |
Changes
改动
- RenderDragon has been re-enabled in this beta
RenderDragon 在 Beta 版本中被重新启用
Fixes
修复
Performance and Stability
性能和稳定性
- Fixed several crashes that occurred during gameplay
修复了游戏期间可能造成的一些崩溃 - Fixed a crash that could occasionally occur while flying or moving around the game world
修复了一个在世界中飞行或移动时可能发生的崩溃
方块
- Signs can no longer be placed on end rods
告示牌现在将无法放置在末地烛上 - Blocks that can only be obtained with commands no longer have a placeholder tooltip (MCPE-100760)
只能通过指令获得的方块不再有占位符工具提示 (MCPE-100760) - Fixed Crimson Roots, Warped Roots and Nether Sprouts not generating in the Nether (MCPE-100614)
修复了绯红菌索,诡异菌索,下界苗不会在下界生成的问题 (MCPE-100614) - Walls converted from Console Edition saves are now joined properly
从主机板转换过来的存档,存档内的墙体方块现在可以正确连接
物品
- Item lock icon and tooltip no longer appear when the Show Tags game rule is false
当“ShowTags”游戏规则为 false 时,“物品锁”图标和工具提示将不会显示 - Fixed an issue that was causing some item recipes to be missing from the crafting window (MCPE-100257)
修复了在物品合成窗口中,某些物品合成配方消失的问题 (MCPE-100257) - Armor no longer gets stuck in the hot bar after interacting with an armor stand (MCPE-84368)
与盔甲架交互过的盔甲将不再卡在热键栏中 (MCPE-84368) - Added Book & Quill back to the Creative item inventory (MCPE-100361)
将 书与笔 重新加回创造模式的物品栏中 (MCPE-100361)
用户界面(UI)
- Fixed the 'Profile' button in the Pause Menu not being sized correctly
修复了暂停菜单中“档案”按钮的大小不正确的问题
Technical Changes
技术性更改
Commands
指令
- Added the ability to pick between different shake types using the '/camerashake'
添加了“/camerashake”指令,该指令可用于切换玩家视角中的不同晃动效果 - Fixed an issue where custom items were not added to the Creative item inventory and therefore could not be used with commands
修复了自定义物品没有加入到创造模式物品栏的问题,这个问题也会导致这种物品无法与命令一起使用 - Fixed a bug where a request queued with '/schedule' would not clear out when executed and would execute when re-entering a level
修复了用 /schedule 排队等候的请求在执行后不被清除,并且在重新进入存档时再次执行的问题 - Added to the '/schedule on_area_loaded' command an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests
添加 /schedule on_area_loaded 的一个重载,该重载可允许你通过指定中心和半径来追踪一个圆形区域。同时增加了请求队列的序列化 - Fixed issues with the '/schedule' command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in
修复了 /schedule 指令在某个区域尚未真正读取前认为已经读取的的问题,并且该指令将考虑这个指令在哪个维度的队列中
增加方块
- Fixed issue with Blocks sync
修复了方块同步的问题 - Add Block content is not allowed to use Vanilla Block identifiers to avoid content collisions
添加了第三方方块内容不可使用原版方块的标识符的规定,以防止内容之间互相矛盾 - 'SetBlockAtPos' does not modify the block position from incoming parameters
传入参数中的“SetBlockAtPos”将不能修改方块朝向
组件
- Added a Lock in Inventory component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being removed from the player's inventory, dropped, or crafted with. Example of use: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}`
在物品栏组件中添加了“锁”功能,可通过“give”和“replaceitem”指令应用到物品上。这个锁可防止物品从玩家的物品栏中移除,丢弃,或用于合成其他的物品。示例用法: `/give @s apple 1 0 {"item_lock": {"mode": "lock_in_inventory"}}` - Added a Lock in Slot component that can be applied to an item via the 'give' and 'replaceitem' commands. This prevents the item from being moved or removed from its slot in the player's inventory, dropped, or crafted with. Example of use: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}'
在物品栏栏位组件中添加了“锁”功能,可通过“give”和“replaceitem”指令应用到物品上。这个锁可防止物品从玩家的物品栏中移除,丢弃,或用于合成其他的物品。示例用法: '/give @s apple 1 0 {"item_lock": {"mode": "lock_in_slot"}}' - Added a Keep on Death component which can be applied to an item via the 'give' and 'replaceitem' commands. This component prevents the item from being dropped when the player dies. Example of use: '/give @s apple 1 0 {"keep_on_death": {}}'
添加了“死亡不掉落”组件,可通过“give”和“replaceitem”指令应用到物品上。该组件可防止物品在玩家死亡时掉落。示例用法: '/give @s apple 1 0 {"keep_on_death": {}}'
物品图标组件
- Items now have an easy way to set the icon for an item for displaying in the user interface
对于显示于用户界面的物品,现在有设置这种物品的图标的简便方法 - Component Variables
组件变量- "texture": Full path to icon image to use as item's icon. No default
"texture": 作为物品图标的图片的完整路径,没有默认值 - "frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
"frame": 用于决定图标当前帧的 Molang 脚本(在运行时中执行),可以为常量,默认为 0 - "legacy_texture_id": The name of the texture used on legacy items. No default
"legacy_texture_id": 用于旧版物品的材质的名称,没有默认值 - "legacy_frame": Molang script to be executed at runtime to determine the icon's current frame. Can be a constant, defaults to: 0
"legacy_frame": "frame": 用于决定图标当前帧的 Molang 脚本(在运行时中执行),可以为常量,默认为 0
- "texture": Full path to icon image to use as item's icon. No default
由数据驱动的方块
- Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
添加了 BlockDisplayNameComponent,以允许显示名称可在本地化表格中配置 - Made 'entity_collision' and 'pick_collision' take into account the rotation on a block
在方块旋转时,“entity_collision”和“pick_collision”将会被计算在内 - Fixed animations not running on mobs spawned with custom events
修复了带有自定义事件的生物生成时没有动画的问题 - Added support for the 'on_interact' trigger component
增加了“on_interact”触发器组件的支持 - Improved support for 'on_interact' modifying the item used, e.g. change durability or set into another item
改进了“on_interact”修改使用过的物品的支持,比如修改耐久度或设置到其他物品上 - Fixed issue where 'on_interact' would duplicate the item used if an event response killed the player
修复了一个事件响应杀死了玩家时“on_interact”会复制使用过的物品的问题 - Fixed custom items functioning or rendering correctly on the client in a client/server scenario
修复了在客户端/服务器环境下自定义物品无法正常渲染/发挥作用的问题
原文地址: https://feedback.minecraft.net/hc/e...Beta-1-16-100-59-Xbox-One-Windows-10-Android-
【转自mcbbs用户AzureZeng的https://www.mcbbs.net/thread-1126421-1-1.html】
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